

PCF: That is still the case, so we are not a Games as a Service (GaaS), nothing has changed here. That same reasoning is also why Outriders isn’t a GaaS-type title, though it doesn’t mean PCP is done with the game once it releases.

Outriders also has a number of systems in place that simply wouldn’t work in PvP, or at least give off the same experience that PCP is hoping to deliver. Since the original release, Destiny has had it’s fair share of balancing issues between both PvE and PvP, and while it has gotten better in how much Bungie could tune, it’s clear it was one big headache of a process from the start.

Understandably, when looking at games like Destiny it’s easy to see where PCP is coming from. To elaborate more, with Outriders so focused on it’s RPG and loot elements, there is a lot that goes into creating a system that works across both PvE and PVP.Īs many had previously assumed, balancing would be needed between the two, which would take away from one mode or the other, something People Can Fly didn’t want. With past experiences from other titles, the pair stated that when it comes to creating PvP modes, it can be a rather “hard” task. In a group interview session with People Can Fly (PCP) Lead Game Designer Piotr Nowakowski and Creative Director Bartek Kmita, we asked on the reasoning for not including an Outriders PvP mode. Destiny) and a game built as a service (GaaS). In fact, due to that long studied knowledge, it has become one of the many reasons for the decision to make their upcoming game focused on the PvE experience, rather than a shared system with PvP (i.e. With a record of working on games such as Gears of War and Fortnite, it’s safe to say that People Can Fly, the studio behind Outriders, are no strangers when it comes to building a competitive multiplayer. Related Reading: People Can Fly Not Thinking About Outriders Microtransactions & Battle Pass, Wants to Go “Old School”.While the studio isn’t quite ready to talk about the possible future of the game in terms of content, they have made it abundantly clear that Outriders was designed specifically for PvE. If you’ve been following Outriders since it’s announcement at E3 2019, then the news of no Outriders PvP (Player vs.
